Conceptlicious is a company which combines creativity and technology in order to create an innovative product. Its main focus is design and development for web intelligence. Being aware of the current problem, they gathered a team of students to create a demo game for iPad, suitable for people with dementia and memory loss problems, to improve their sense of well-being. Below, I would like to present some highlights of my contribution as a 2d artist.

The concept, set in development, was based on popular reminiscence therapy and life story work. The game ‘Levensboek’ is planned a tool to support a reminiscence technique, which is encouraged during dementia. The surroundings simulate a cosy room, with some items of nostalgic value to encourage reminiscence. The main goal is to answer the questions about personal past to relive the memories by tapping a desired answer. Although the game is a single-player, the nature of the content inspires participation by close family or good friends. Sharing the memories is key.

Preliminary mood proposal. It was interesting to see how it developed from the initial concept (left) to the final one (right). The reasoning behind the chosen style was an attempt to answer a question ‘What style people with dementia might like, if they prefer living in their past?’. As a main source of inspiration the existing furniture for the care homes was used. Another helpful resource was the actual visit to Burgerbosch (a carehouse for people with dementia) together with the team.
Final concepts for a ‘Levensboek‘. The initial painting was done in black and white, then coloured. Such approach provided more speed. It is noteworthy to mention that concept art was also used in a company newsletter, the main goal of which was to interest more ‘professionals’ (people who work closely with dementia patients ) in the game. Among other symptoms dementia affects visual perception and orientation. As a designer I tried to take it into consideration. For example, changes in patterns might be perceived as an obstacle or a barrier. However, they are not forbidden to be used, albeit with caution.
Apart from making concept art I was responsible in-game art, namely making textures for assets of props type. To create textures, the chosen concept art was used as a guideline, together with real life photographic references. In total, more than 20 assets were textured. More examples can be found here.

At the present moment the game is still in production. Hopefully, in future it shall help to make a breach in the wall that the disease raises between the people with dementia and their beloved ones.

Models by Bastiaan Daems
Texture resolution: 1k
Used tools: Autodesk Maya, Autodesk Mudbox, Adobe Photoshop